The Cyber Academy Games

Six games. One connected Cyber Agency.

Each department uses a different style of play so children practice more than one kind of thinking. Every mission takes 2 to 6 minutes, and every decision has a visible consequence.

Inbox Operations

Phishing Filter

Inspect and classify

A stream of messages arrives in the agency inbox. Some are real. Some are traps. Players inspect senders, links, and urgent requests, then decide what belongs and what gets filtered.

Skills Taught
Sender Scout Link Detective Pressure Breaker Verify First Code Keeper
Sample Mission: Fake Links

A message says an account needs urgent attention. The sender name looks familiar. The link does not go where it claims. Your mission: check the real destination before anything gets opened.

Boss: The Phisher

"You trust the name. Why check the address?"

Takeaway: Check who really sent it and where the link really goes before acting.

Digital Footprint Lab

Digital Footprint Detective

Investigate and connect

Small clues add up. Players investigate fictional posts, photos, usernames, and profiles, connect the pieces an outsider could combine, and then protect what reveals too much.

Skills Taught
Privacy Guardian Photo Inspector Location Lock Username Splitter Oversharing Spotter
Sample Mission: Photo Clues

One photo shows more than a smile. A street sign, a school logo, a routine. Your mission: find three location clues before they find their way into the wrong profile.

Boss: Data Kraken

"One clue. Then another. Your profile is nearly complete."

Takeaway: Small details combine. Share less, and check what a photo really shows.

Device Safety Workshop

Device Rescue

Diagnose and repair

Something is wrong with the device. Players diagnose fake popups, suspicious downloads, permission overload, and imitation updates, then repair the problem without making it worse.

Skills Taught
Download Inspector Permission Controller Update Defender Popup Breaker Device Medic
Sample Mission: Popup Panic

A warning fills the screen and demands an immediate install. It looks official. It is not. Your mission: close the fake warning and repair the device without opening the file.

Boss: Malware Machine

"Warning detected. Install package immediately."

Takeaway: Real fixes never demand panic. Close, verify, then repair.

Identity Protection Center

Identity Shield

Protect and verify

Someone is pretending to be someone they are not. Players sort information into safety zones, compare real profiles with copies, and verify identity through routes they already trust.

Skills Taught
Info Guardian Clone Spotter Identity Verifier Lockdown Leader
Sample Mission: The Copy Profile

A new profile uses a familiar name and a familiar photo, but something is off. Your mission: compare the real profile with the copy and verify who is really sending the request.

Boss: Identity Phantom

"I know the name. I know the photo. Why would you question me?"

Takeaway: A familiar name is not proof. Verify through a route you already trust.

Social Engineering Unit

Trust Trap

Converse, pause, disengage

The pressure builds one message at a time. Players hold short conversations, spot urgency, secrecy, and fake rewards, and practice the hardest skill of all: stepping away.

Skills Taught
Pause Power Trust Checker Secret Stopper Trusted Adult Signal
Sample Mission: Secret Request

The message says keep this between us. Real friends do not need secrets like that. Your mission: end the pressure before sharing anything, and bring in a trusted adult.

Boss: Scam Syndicate

"Everyone agrees. You need to act now."

Takeaway: Pressure is the tactic. Pausing is the defense.

Ready to see it launch?

Join early access for development updates and first access when the Cyber Academy opens.

Join Early Access