Bring practical cyber safety to your students.
A visual, interactive alternative to one-time cyber-safety presentations, built for ages 9 to 15.
Practice beats presentation
An assembly or a slideshow can introduce online safety. It rarely changes what a student does the next time a convincing message arrives. SurfSafe gives students the missing piece: repeated, hands-on practice with realistic, fictional scenarios and immediate feedback.
Students work through short missions inside a connected Cyber Agency: inspecting phishing messages, defending accounts, investigating digital footprints, rescuing devices, verifying identities, and escaping pressure tactics.
Ages 9 to 15
Upper elementary through early high school, with difficulty that scales rather than splits.
2 to 6 minute missions
Missions fit a class period, a library session, or a short club activity without ceremony.
33 named skills
Learning is organized around specific observable behaviors, not vague topics.
Where SurfSafe fits
- Classroom stations and computer-lab sessions
- Library programs and maker spaces
- After-school clubs and enrichment blocks
- Summer camps and youth organizations
- Homeschool groups and co-ops
- Digital citizenship weeks and safety events
Students do not need an email address to play, which keeps setup light and privacy simple. There are no public profiles, no chat, and no ads.
Tell us about your program.
Join the educator interest list for development updates, early access, and a say in how SurfSafe supports group settings.
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